![]() ![]() It’s too bad the Castle maps aren’t available for separate purchase as they make for a fantastic multi-level large-scale dungeon crawl for any adventure. The entire Castle, from the towering spires to the crypt-filled catacombs have been painstakingly recreated using the appropriate gothic horror art style.Īs with all the other maps it includes a fully annotated GM layer with labeled areas, secret passages, traps, and notes for connecting levels. Roll20 came through with the biggest missing ingredient to being able to easily run Curse of Strahd in a virtual tabletop format. These are beautiful and fun representations, but mostly worthless when you need a top-down grid to battle on. In the published campaign book, Strahd’s infamous castle is visually represented by a series of isometric cut-outs. Of particular note are the brand new tactical grid maps for Castle Ravenloft and the unique Tarokka deck and Deck of Illusions functionality. That’s a sizable amount of features, many of which are shared between Roll20’s other official D&D releases. A fully searchable database including all the information from the System Reference Document.Custom macros with unique art and functionality in Roll20 for the Tarokka deck and Deck of Illusions.A collection of supplemental material from the DMG and MM that’s appropriate to CoS, such as information on Hag Covens, Exhaustion, Madness, and traps.Over 50 common NPC picture handouts (MM) and over 40 named NPC handouts (CoS).Over 50 magic item handouts, most of which have pictures from the DMG and CoS. ![]() ![]() All possible NPC tokens placed in appropriate places on each map.Multi-sided tokens for the shapeshifters.Over 100 common NPC character sheets and over 60 unique named NPC sheets.Journal organized into 15 chapters with appropriate handouts and maps in each chapter, as well as Appendix B for running Death House.8 unique maps that convert Castle Ravenloft into a set of fully tactical 5′ grid battle maps.35 battle maps, 29 of which feature Dynamic Lighting.Let’s start with what’s included in the $49.95 box: This is not a review of Curse of Strahd the D&D campaign, but Curse of Strahd the Roll20 Marketplace Module. The new campaign recreates the Valley of Barovia as a sandbox adventure, culminating in a Castlevania-like dungeon crawl inside Castle Ravenloft. Since then Roll20 has released paid content for the Monster Manual, and additional published modules in Tales of the Yawning Portal, and, most recently, Curse of Strahd.Ĭurse of Strahd released last year as an updated remake to the classic gothic horror RPG world of Ravenloft, ruled by the vampire lord Strahd von Zarovich. Roll20 is amazing at giving you the canvas and tools, but you still have to put in the work.Ībout a year ago Roll20 began releasing the official D&D 5E campaigns as paid modules, beginning with The Lost Mine of Phandelver, followed shortly by Storm King’s Thunder. I created tokens and placed them throughout each map, and built every monster and character sheet from scratch. When I ran both Lost Mine of Phandelver and Princes of the Apocalypse, I purchased the battle maps from the artists, then converted them into Roll20. Roll20 is free to use (with optional paid subscription for added goodies) with the caveat that it can be a lot of work to put together virtual maps and tactical battlefields. Roll20’s built-in Fifth Edition character sheets help make rolling and stat-tracking a breeze. We’ve been enjoying Dungeons & Dragons Fifth Edition for most of that time, finding it a wonderful system of intuitive mechanics and flexible role-playing. Roll20 has been my group’s go-to resource and website for online role-playing for the last two years. ![]()
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